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 Hey everyone.

Last time, I said that I was too busy and tired to find and post the games with my Go Opening invention.  Instead, I introduced "Sky-High Style", which is not a Fuseki per say, but I way to think about the game.  I think there are some valid points in that style, and I do believe that there are other ways to play Go than the orthodox.  However, I've come to the conclusion that the easiest way for me to play well is to just play two 4-4's (Hoshi) as black and white and play normally and simply.  It's funny, I used to think people who did this were boring and unoriginal, but here I am, finally going this way.

Below I'll post two pictures.  The first one will have an explanation for how to play against my Fuseki invention, and the other is a good way to play against sky-high style, but only at the opening stage.

For some reason, half of the picture is cut off, but it doesn't matter.  Black has a star point in the lower right, and white a Star in the lower left.
White's inside approach with the marked stone is probably the most effective move, though perhaps counter-intuitive.  

If Black A, White can just enter the corner or play a double approach, and the black stone at the bottom of the picture (Black's move 3) will be a little misplaced, too close to thickness, and a slow move.  The way to think about this is that if that stone weren't there when white has approached, and if black had pincered and played out a corner invasion Joseki in the upper right, black would not have played the bottom black stone (Black 3) as the next move after.  Therefor, Black A is a bad response.  

If Black C, White D and Black E follow.  White plays an extension at F next, and after Black G, White H, Black I and White J, White becomes completely settled, Black's shape with G and I and the open space between there and the lower right corner makes him awkward.  Furthermore, Black's upper right corner is full of weaknesses.

 If Black plays to the right of C or extends on the top in response to white's approach, the result will be similar to or worse than the previous explanation, or otherwise not good enough either.  

Finally, if Black plays D-K-C-L sequence, White plays the light move of M and, in the opinion of two 6D friends of mine, the result seems more playable for white because black's upper right corner is unfinished, white is hard to attack, and Black's 3rd opening move, the black stone at the bottom of the picture, is in a useless place.  The reason this is bad is because Black's 'opening' structure becomes sort of non-existent.  So there you have it.

It seems LJ is giving me picture-uploading problems, so the next one will be a short explanation instead.  Please bear with this...

I often opened the Sky High Style with 5-5 and 4-5 as the first two moves, both on the same fifth line (Go no Go and Takamoku)
The next move was usually played on the same fourth line as the 4-5 stone, extending on the fourth line 6 spaces away from it.
White's San Ren Sei (3 stars) is effective.  If I play the middle star point within my own area as move 4, White plays the other one on the empty side.  Next, Black is expected to play something like Tengen (10-10).  The game seems easier for white because all of his stones are, well, simple.  White's 4-star Fuseki is easy to understand and play, but black's stones look awkward, and are very hard to think about.
I believe it is slightly more playable for white.

I don't like holding black, because I'm not good at playing Black's openings.  I'm not good at taking advantage of black's speed of moving first.  I'm much better at playing with White.  I think white is easier because even if black plays a successful opening, it should only allow him to match white's Komi.  The Komi is like a partial, automatic "success" for white that was played for him.  In other words, if black messes up the opening, White's Komi will stand out.  I like to simply react to my opponent's opening and play according to it.  I think playing white is sort of simpler...  I've heard many times that Black is still considered to have a tiny advantage for moving first, so...  I can only assume that the speed of Black's first move, allowing him to plan out a Fuseki formation, gives him a certain potential for success that can possibly succeed white's Komi in a perfectly played game by both sides, winning the game by 0.5 I guess.  For at least a year or two now, My winning percentage as White has been higher than black.  Even when I was KGS 1K, I remember having looked at my statistics on a website, which revealed a 55% winning rate as white, sometimes even higher, like 60-70%.  When it comes to the wins I've gotten against MIMI and JEFFBOT in the past, although in JEFFBOT's case they were very few, they were almost always as white.  It is plain as day that I'm better at playing White :)



It is a bad opening.....

....but this is how you learn by making mistakes. If you are afraid to make mistakes then you cant learn. Also white can make the low chinese. Your opening doesnt work for the same reason that the high chinese doesnt work. Play this opening against solid players and they will destroy you.